Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
This week, we jump into what it takes to design great Match 3 games and how we would improve Makeover Match.
Dive into our most in depth deconstruction ever!
This week, now that the big news on Rovio is confirmed, we look at the question on the industry’s mind — what’s next for the company under Sega?
Will Clash Mini’s upcoming global launch be good enough to be a major hit?
In the changing economic environment, we take a look at the recent consolidation of blockchain gaming to weather tough times ahead.
Analysis of the Supercell CEO’s blog post that outlines the company’s strategy and provides a laundry list of initiatives that lay out the transformation roadmap for the one-of-a-kind games company.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry.
In this week’s newsletter we dive into the “true ownership” game economy trilemma and the intricacies behind obstacles for web 3 economies.
We look into the interesting world of creator royalties and whether games, especially those in the blockchain space, will join the race to the bottom.
What happens in Istanbul, doesn’t stay in Istanbul…
We dive into some interesting economic learnings from the decades-old CS:GO and how they might be applied to modern economy design.
Rules of survival for the post-IDFA world
Playtika recently made a bid for Angry Birds’ creator, Rovio. We dive into the details and why Rovio makes a great asset.
We should take a very careful look at the state of bundling. What’s driving it? What are the consequences if it continues to take market share?