Tim Sweeneys view of the games ecosystem and his vision of the future
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Tim Sweeneys view of the games ecosystem and his vision of the future
How deprecation of the IDFA will catalyze accelerated consolidation in the mobile gaming space
Monetizing a game without monetizing a game is the challenge Riot is attempting to solve
Three areas where performance marketing and game team must work together
It’s a super solid game with glaring holes that only a larger team can fix. Question is, will Supercell commit to a bigger team?
Perhaps the most thorough analysis of Supercell’s strategy, portfolio, culture, and M&A efforts.
If your goal is to create a stable and predictable gaming business then focusing on long-term retention from day one is the key to success.
Sophie Vo cast her dream team at Voodoo’s new Berlin studio. Here’s her detailed framework.
Sport games is the smallest category on mobile. Only $850M (+17%) in 2019. If that’s too little, skip this analysis. The rest of us should dive in.
As Hearthstone declines the door finally opens up for a handful of new competitors. This analysis explores who holds the winning deck.
Despite stagnating downloads in 2019 Casino games reached $3.3B (+26% YoY). And it’s not only the Kardashians that were helping rake it up…