Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
If your goal is to create a stable and predictable gaming business then focusing on long-term retention from day one is the key to success.
Sophie Vo cast her dream team at Voodoo’s new Berlin studio. Here’s her detailed framework.
Sport games is the smallest category on mobile. Only $850M (+17%) in 2019. If that’s too little, skip this analysis. The rest of us should dive in.
As Hearthstone declines the door finally opens up for a handful of new competitors. This analysis explores who holds the winning deck.
Despite stagnating downloads in 2019 Casino games reached $3.3B (+26% YoY). And it’s not only the Kardashians that were helping rake it up…
In 2019 Auto-Chess games were the viral trend. Three giants, Blizzard, Riot and Valve, all entered the market. Less than a year later, all three are struggling to scale.
2019 was the year of misleading ads. 2020 is going to be about a consumer-friendly, data-driven approach to matching ad creative with audience tastes.
Strategy games generated $5.4Bn in 2019 growing 23% YoY. This is the genre where the big bucks are made and the winners are redefined.
Shooters genre is dominated by giants from the likes of Tencent, Supercell, Activision and Epic. What happens when EA enters the battle? And is there room for anyone else?
With almost a $3Bn in annual revenues and a bullish 18% growth year-over-year RPG remains a genre that is still far away from its peak.
Thoughts on Hybridcasual, an unfortunate platform improvement, the revival of a forgotten sub-genre, a new Idler and one sub-genre ripe for innovation!
With $4.5Bn in IAPs at a 18% Year-over-Year growth the Puzzle genre is filled with not only massive competitors but also fantastic opportunities and unique growth stories!
A data story signalling the next evolution of Hypercasual aka “Hybridcasual”!
Riot’s Runeterra challenges Blizzard’s Hearthstone for cross-platform card battle supremacy
During the decade the subscriptions based business model has disrupted several major B2C industries from music to TV and shopping. Games will be next.
Four additional advice backed by real-life examples of how to use data in game development.
Five concrete advice backed by real-life examples of how to use data in game development.