Supercell's Clash of Clans is an industry changing hit.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Supercell's Battle Buddies is a fun and creative game that was few mistakes away from being successful.
Disney's Where's My Water did a great job in luring a player to pay for the full version of the game.
Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.
This post analyzes the importance of the first month for the overall success of the game.
Back when App Store featured both paid and free apps, the role of the free app was to drive players into the paid one.
What should you take into an account when turning your paid app into a freemium one.
Analyzing the effects of turning a paid app into a freemium one.
How to kick off player's experience in the right way.
Zynga's bubble shooter has all the features and then some.
How monetization in free-to-play games really works.
Playing same level over and over again can be daunting - or it can be fun.
Sometimes players can pay in other ways.
How to monetize your players.