What makes Voodoo such a powerful publisher and how to compete with it
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All tagged retention
What makes Voodoo such a powerful publisher and how to compete with it
the teams at EA and Track Twenty have accomplished something remarkable – they’ve created a good mobile port, both in terms of quality and KPIs, of a significant PC franchise.
Glu's Kim Kardashian game was a smash hit. This through deconstruction explains why and how.
Fates Forever was a beautiful MOBA that failed due to lack of depth and technical issues.
The final part of the series analyzes monetization mechanics in mid-core games.
Second part of the series analyzes the retention mechanics that make players stick in mid-core games.
The first part of the mid-core series explains the core loop of mid-core games.
A sit-down with Timur Haussila, the lead of a team that created Hay Day.
Rage of Bahamut was the first global card collection hit. This post analyzes how the game monetized so well.
Kingdom Rush is an amazingly addictive tower defense game. This post analyzes how the game could have increased its revenue.
Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.
Zynga's bubble shooter has all the features and then some.
Sometimes players can pay in other ways.