Draglia is a proof that Nintendo can achieve continuous success on mobile
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All tagged ARPPU
Draglia is a proof that Nintendo can achieve continuous success on mobile
The final part of the series analyzes monetization mechanics in mid-core games.
Third part of the series analyzes the social mechanics in mid-core games.
Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.
A sit-down with Timur Haussila, the lead of a team that created Hay Day.
Rage of Bahamut was the first global card collection hit. This post analyzes how the game monetized so well.
Kingdom Rush is an amazingly addictive tower defense game. This post analyzes how the game could have increased its revenue.
Disney's Where's My Water did a great job in luring a player to pay for the full version of the game.
Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.
What should you take into an account when turning your paid app into a freemium one.
Analyzing the effects of turning a paid app into a freemium one.