Deconstructor of Fun @ GDC!
The biggest games industry event for professionals is just around the corner, and several of the authors on the site will be present! We have a number of events and presentations going on with never seen before content on offer:
GDC Mobile Masters Meet Up
Date: Monday 19th March
When: 5pm to 8pm
Where: Topsy's Bar, 260 Kearny Street, San Francisco, CA 94104
How: Register here
Cost: FREE
More info: An evening of drinks, music and a whole lot of F2P before the Pocket Gamer Party kicks off just after! Presented by Gram Games, Mobile Free to Play, Deconstructor of Fun and Mobile Dev Memo.
GDC Deconstructor of Fun: Breaking Down Top Mobile Games
Date: Wednesday, March 21st
Time: 2:00pm - 3:00pm
Where: Room 22, North Hall
Speaker: Adam Telfer, Anil Das-Gupta
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
More info: Adam and Anil will be giving two live deconstructions of games not yet featured on the site in front of a live audience; Golf Clash and Rules of Survival / Battle Royale Games. Expect the trademark DoF attention to detail and quality analysis of what these hit games do to get and stay on top.
What Successful Product Manager Do Differently in Free-to-Play Games
Date: Thursday, March 22nd
Where: Room 24, North Hall
Time: 3:00 - 3:30pm
Speaker: Michail Katkoff
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
More info: The role of a product manager in free-to-play mobile games varies, sometimes drastically, from one organization and development phase to another. Sometimes product managers are expected to be highly analytical business communicators, while at other times product managers are expected to come up with creative solutions and think outside the box. In this talk, Michail deconstructs the role of product managers in free-to-play games highlighting, through real-life examples, the five key areas successful product managers do differently than their peers.